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Mobiles in aggressive (or aggro) areas will spawn alone or in groups and attack players upon entering the room. Killing them yields less experience than a normal mobile of the same difficulty, but have a chance of granting techniques when slain. Aggro area mobs will not thwart events in act three, slay people generating a showdown, or reset the timers for people generating a confrontation if incapacitated. {| border="0" cellspacing="0" cols="8" frame="VOID" rules="NONE" | align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Area Name | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Level Range | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Alignment | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Required Kills | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Legacy Title | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Item Name | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Item Cost | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Item Description |- | align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Hatching Grounds | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Good | align="LEFT" sdnum="1033;" sdval="50" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|50 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|None | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|A blue crystal throwing knife | align="LEFT" sdnum="1033;" sdval="750" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|750 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"|Throwing knife |- | align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Boot Camp | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Evil | align="LEFT" sdnum="1033;" sdval="50" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|50 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|None | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|A red crystal throwing knife | align="LEFT" sdnum="1033;" sdval="750" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|750 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"|Throwing knife |- | align="LEFT" height="92" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Gaiman Mausoleum | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Good | align="LEFT" sdnum="1033;" sdval="500" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|500 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Destroyer of the Undead | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|A gold and silver plated crossbow | align="LEFT" sdnum="1033;" sdval="12500" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|12500 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"|A crossbow that does greatly increased damage to vampires. |- | align="LEFT" height="47" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Sunnydale Docks | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Evil | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Mafia Contractor | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|A M79 Grenade launcher | align="LEFT" sdnum="1033;" sdval="12500" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|12500 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"|Area effect firearm |- | align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Medieval Camp | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Evil | align="LEFT" sdnum="1033;" sdval="500" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|500 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Slayer of Knights | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|A sacrificial dagger | align="LEFT" sdnum="1033;" sdval="10000" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|10000 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"|Knife |- | align="LEFT" height="92" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Kingman's Bluff | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Good | align="LEFT" sdnum="1033;" sdval="500" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|500 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Bane of Proserpexa | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|A cloak of shadows | align="LEFT" sdnum="1033;" sdval="5000" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|5000 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"|Permanent cloaking ring that doesn't use an equipment slot |- | align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Cult Mausoleum | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Good | align="LEFT" sdnum="1033;" sdval="500" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|500 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Vanquisher of Cults | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|A war dirk | align="LEFT" sdnum="1033;" sdval="10000" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|10000 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"|Knife |- | align="LEFT" height="196" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Construction Site | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Evil | align="LEFT" sdnum="1033;" sdval="500" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|500 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Bearer of the mark of Voca | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Voca's Mark | align="LEFT" sdnum="1033;" sdval="5000" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|5000 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"|Instantly incapacitates the target and keeps the at -10 CN for fifteen minutes writhing in pain. It has a timer of less than fifteen minutes between uses. |- | align="LEFT" height="77" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|The Maorensar Civil War | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Both | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Champion of the Ssintar (Evil) Asulun (Good) | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| A red crystal battle-axe [+/+] A blue crystal sword | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"| |- | align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Targros | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Good | align="LEFT" sdnum="1033;" sdval="500" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|500 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|The rune of thor | align="LEFT" sdnum="1033;" sdval="5000" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|5000 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"| |- | align="LEFT" height="47" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Vanarr | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Evil | align="LEFT" sdnum="1033;" sdval="500" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|500 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Dragon Slayer | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|The rune of aegis | align="LEFT" sdnum="1033;" sdval="5000" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|5000 | align="LEFT" style="border: 1px solid rgb(0, 0, 0);"|Allows use of 'shell' as per Indestructible wings |}

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