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Scattered across Sunnydale, there are areas filled with powerful, unique foes that you won't find on the street. From these foes, you can learn special techniques to help you in the fight against tyranny or the war against those pesky do-gooders. But, more importantly, these areas hold weapons and items of great power, available to purchase after one has killed enough of that area's unique foes. To help you in that endeavor, we're compiling a list of those foes for each area, and we'll account for each area and foe's difficulty.

Mobiles in aggressive (or aggro) areas will spawn alone or in groups and attack players upon entering the room. Killing them yields less experience than a normal mobile of the same difficulty. They will not thwart events in act three, slay people generating a showdown, or reset the timers for people generating a confrontation if incapacitated. Happy hunting!

Demons and Cultists (Evil)

Hatching Grounds

Located all the way at the north end of Beaumont, the hatching grounds have just barely been contained by Sunnydale, as hordes of these brown, baby monsters are constantly spawning, clawing and biting one another in a desperate attempt to escape the pit of their birth. More tasty than one another, though, are the unwitting souls that tend to wander in to their den, curious to see what the bloody blockade is meant for.

Barlack hatchling

Mature Barlack hatchling

Gaiman Mausoleum

Reanimated Corpse

Grave Robber

Cult Mausoleum

Kingman's Bluffs

Civil War of Maorensar (Ssintar)

Ssintar Conscript

Ssintar Axe-wielder

Ssintar Archer

Ssintar Berserker

Ssintar Sorcerer

Ssintar General

Targros

Humans and Righteous Demons (Good)

Bootcamp

Fresh Recruit 170 Experience
Experienced Recruit 460 Experience

Docks

Customs Agent 950 Experience
Dock Worker 1500 Experience

Knight Camp

Construction Site

Foreman

Construction Worker

Civil War of Maorensar (Asulun)

Asulun Pikeman

Asulun Knight

Asulun Paladin

Asulun Wizard

Asulun Champion

Vanarr

Rewards

Area Name

Level Range

Alignment

Required Kills

Legacy Title

Item Name

Item Cost

Item Description

Hatching Grounds

Good

50

None

A blue crystal throwing knife

750

Throwing knife

Boot Camp

Evil

50

None

A red crystal throwing knife

750

Throwing knife

Gaiman Mausoleum

Good

500

Destroyer of the Undead

A gold and silver plated crossbow

12500

A crossbow that does greatly increased damage to vampires.

Sunnydale Docks

Evil

500

Mafia Contractor

A M79 Grenade launcher

12500

Area effect firearm that ONLY works against players.

Medieval Camp

Evil

500

Slayer of Knights

A sacrificial dagger

10000

Knife

Kingman's Bluff

Good

500

Bane of Proserpexa

A cloak of shadows

5000

Permanent cloaking ring that doesn't use an equipment slot

Cult Mausoleum

Good

500

Vanquisher of Cults

A war dirk

10000

Knife

Construction Site

Evil

500

Bearer of the mark of Voca

Voca's Mark

5000

Instantly incapacitates the target and keeps the at -10 CN for fifteen minutes writhing in pain. It has a timer of less than fifteen minutes between uses.

The Maorensar Civil War

Both

500

Champion of the Ssintar (Evil) Asulun (Good)

A red crystal battle-axe / A blue crystal sword

12500

Targros

Good

500

Dragon Slayer

The rune of thor

5000

Vanarr

Evil

500

Dragon Slayer

The rune of aegis

5000

Allows use of 'shell' as per Indestructible wings

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