Aligned Magic becomes available to some classes once a character has invested a total of 100 points in General and/or Mental Magic skills. Essentially, aligned magic contains spells that operate like both general and mental spells, but are split into holy and evil spells. By casting one or the other, your character aligns to that aspect and can no longer cast oppositely aligned spells until their Holy/Evil timer returns to zero. Each additional spell cast causes the user's casting alignment to shift farther (resulting in a higher timer) in that direction. The higher that character's aligned magic stat, the sooner the timer counts down to zero. Aligned spells are also more powerful while using the 'aspect' command. Note that while 'aspected' you will be scary. In general, Holy magic represents protection and utility spells whereas evil aligned spells are focused on doing more damage in combat and are overwhelmingly direct damage spells. The notable exceptions to this are that both alignments receive fly and holy magic gains both sun ball and sun beam near the end. Those spells do direct damage, but only affect vampires and individuals with the demon buff sunlight vulnerability. |
Evil |
Holy | |||||
Dark Missile |
Invisibility | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
10 | 5 ST | 153 | 10 | 15 ST | ? | |
Benefit | Direct Attack | Benefit | While under the affects, people will only see a blurry shape, people won't notice the shape leaving/entering the room | |||
Flay |
Protect | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
20 | None | None | 20 | 20 ST | ? | |
Benefit | Slay | Benefit | Can place an energy shield around another person | |||
Rake |
Scry | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
30 | 5 MT | 10 | 30 | 20 ST | 320 | |
Benefit | Direct Attack | Benefit | Can locate anyone in the world, can break through rings of cloaking by using an orb of pythia | |||
Dark Gaze |
Enhance Other | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
35 | None | None | 40 | 15 ST | 287 | |
Benefit | Slay | Benefit | Drops aligned magic stat to 0, but gives a boost to both Strength and Speed equal to half the aligned magic stat to the target(max of +50 to each) | |||
Dark Blast |
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Requirement | Timer | Spellpoints | ||||
40 | 30 ST | 435 | ||||
Benefit | Direct Attack | |||||
Dark Flight |
Holy Flight | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
50 | None | None | 50 | None | None | |
Benefit | Grants fly, hover, and divebomb(?) commands; obscures intro/remembered name as 'A being wreathed in dark energy', but not description and other characteristics | Benefit | Grants fly, hover, and divebomb(?) commands; obscures intro/remembered name as 'A being wreathed in white energy', but not description and other characteristics | |||
Earth Elemental |
Anti Magic Shield | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
60 | 30 ST | 1428 | 60 | ? | ? | |
Benefit | Minion Attack | Benefit | Immunity to magic spells while the shield is up | |||
Pain |
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Requirement | Timer | Spellpoints | ||||
60 | 10 MT | 20 | ||||
Benefit | Direct Attack | |||||
Disintegrate |
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Requirement | Timer | Spellpoints | ||||
65 | None | None | ||||
Benefit | Slay; can slay vampires | |||||
Enhance Self |
Holy Shield | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
70 | 15 ST | 139 | 70 | 5 ST | ? | |
Benefit | Drops aligned magic stat to 0, but gives a boost to both Strength and Speed equal to half the aligned magic stat to the caster | Benefit | A more efficient version of the energy shield | |||
Petrify |
Bubble | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
75 | Social | ? | 75 | Social | ? | |
Benefit | Pin; silence | Benefit | Pin | |||
Black Lightning |
Sun Beam | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
80 | 10 ST | ? | 80 | 10 ST | 291 | |
Benefit | Direct Attack | Benefit | Direct Attack that only works on Vampires and Sunlight Vulnerability demons/half-demons | |||
Seeking Fireball |
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Requirement | Timer | Spellpoints | ||||
85 | ? ST | ? | ||||
Benefit | Direct damage spell that can hit anyone outside of a public space who is uncloaked. | |||||
Crush |
Amulet of Protection | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
90 | 15 MT | 30 | 90 | 60 ST | ? | |
Benefit | Direct Attack | Benefit | Create a protective amulet to wear, gives minor damage reduction | |||
Drain |
Mini Sun Ball | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |
100 | Social | None | 100 | ? | ? | |
Benefit | Social Attack that drains target's spellpoints. | Benefit | Area affect sun damage to all in the same room. |
All items (24)