General Magic is the slightly flashy alternative to Mental Magic. It is more expensive, both in terms of spellpoint consumption and in that some spells require material components, but gives more powerful results.
When a general spell is cast, a spell timer starts counting down, and the spell is cast when the trigger reaches zero. It is important to note that mental magic can be used while the spell timer is counting down. Most material components for general spells can be bought at the Magic Box, which is south of the State and Main intersection. It also appears that if General Magic is high enough, material components for spells can be waived.
Direct Offensive Spells
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | ||
10 | 5 ST | 23 | 20 | 5 ST | 38 | 30 | 10 ST | 75 | ||
Benefit | Direct Attack | Benefit | Direct Attack | Benefit | Direct Attack | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | ||
40 | 3 ST | 55 | 50 | 20 ST | 166 | 60 | 8 ST | 61 | ||
Benefit | Direct Attack | Benefit | Direct Attack | Benefit | Direct Attack |
Voodoo Spells
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | ||
18 | 20 ST | 150 | 25 | 20 ST | 200 | 45 | 20 ST | 250 | ||
Benefit | Victim is unable to speak | Benefit | Victim's directions get reversed periodically | Benefit | Victim unable to see | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | ||
55 | 20 ST | 300 | 75 | 20 ST | 220 | 100 | 20 ST | ? | ||
Benefit | Victim unable to recover CN | Benefit | Massive damage to the victim | Benefit | ? |
Utility Spells
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | ||
10 | None | 15 | 25 | 5 ST | ? | 25 | 20 ST | 200 | ||
Benefit | Staves off magic addiction | Benefit | Switches facing direction with whoever you're fighting | Benefit | Changes a person's appearance to those set by 'glamour set' | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | ||
38 | 20 ST | 140 | 50 | 5 ST | None | 50 | None | None | ||
Benefit | Increases CN regeneration | Benefit | Creates barrier that allows SP to be absorbed instead of CN when damaged | Benefit | Unlocks ability to use outfit command anywhere | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | ||
60 | 10 ST | 124 | 70 | 24 ST | ? | 80 | 20 ST | 350 | ||
Benefit | ? | Benefit | Teleports uncloaked target that is outside of public rooms to your location | Benefit | Transforms target into a rat; drops physical stats to 1 | |||||
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | ||
85 | 5 ST(Self); 20 ST(other) | 350 | 90 | 3 ST | 10 | 95 | 5 ST(Self); 20 ST(Other) | 350 | ||
Benefit | Transforms target into a cat; drops physical stats to 1; magic is still full strength | Benefit | Initiates quick movement mode similar to roofrunning; caster is raven while in motion | Benefit | Transforms target into a wolf; if self cast, general magic drops to 0, but both strength and speed get +34 |
Social Spells
Requirement | Timer | Spellpoints | Requirement | Timer | Spellpoints | |||||
45 | Social | 57 | 50 | Social | None | |||||
Benefit | Sprawl | Benefit | Pin |