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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|'''Name ''' |
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| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Fast Food Employee |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Fast Food Employee |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP" width="86"|Stockperson |
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| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Fast Food Cook, Rank 5; Unknown, Rank ? |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Cashier, Rank 5; |
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| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|None |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|None |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Decent looking |
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| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Mall food court |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Mall food court |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Shops |
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| align="LEFT" height="17" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
| align="LEFT" height="17" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|27-45 |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|5 |
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| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Fries |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Greeting |
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| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Ringup |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Checkout |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Sizing |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Burger |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Check |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Pushfries |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Discount |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Suggest |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Supersize |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Gift |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Lunch |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
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− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Fitting |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Junior |
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| align="LEFT" height="17" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
| align="LEFT" height="17" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|19-33 |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|4 |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Rock |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
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− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Surf |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
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− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Roll |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
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− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Crazy |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Destroy |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
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− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Solo |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
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+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Souvenir |
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| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Water |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 300: | Line 298: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Teeth |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 309: | Line 307: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Joke |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 318: | Line 316: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Encore |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 354: | Line 352: | ||
|- |
|- |
||
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Law Intern, Rank 1; Law Clerk, Rank 5? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Unknown, Rank ?; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Unknown, Rank ?; Unknown, Rank ? |
||
Line 365: | Line 363: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|University Time |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|University Time |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Requirements ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Requirements ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|University Time, Law Intern rank |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|University Time, Law Intern rank 8, not studying |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Requirements ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Requirements ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Lawyer rank 8, not studying |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Lawyer rank 8, not studying |
||
Line 383: | Line 381: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|40-65 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 392: | Line 390: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|10? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 401: | Line 399: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Doodle |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Doodle |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Lies |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 410: | Line 408: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Highfive |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Highfive |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Closingstatement |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 419: | Line 417: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Spitball |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Spitball |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Misinformation |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 529: | Line 527: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Kitten Merchant, Rank 5; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Kitten Merchant, Rank 5; Unknown, Rank ? |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Unknown, Rank ?; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Unknown, Rank ?; Unknown, Rank ? |
||
Line 536: | Line 534: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|None |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|None |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Requirements ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Requirements ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | Kitten Catcher rank 8 |
||
+ | |||
+ | |||
+ | Not shown in help - not studying, $3000 down payment |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Requirements ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Requirements ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|$5000 down payment, Drug dealer rank 8, Kitten trader rank 8 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|$5000 down payment, Drug dealer rank 8, Kitten trader rank 8 |
||
Line 867: | Line 869: | ||
|- |
|- |
||
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|None |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Unknown, Rank ?; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Unknown, Rank ?; Unknown, Rank ? |
||
Line 896: | Line 898: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|18-32 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|18-32 |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|30-54 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Aprox. $50 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Aprox. $50 |
||
Line 905: | Line 907: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|4.5 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|4.5 |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|6.5 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Aprox. $10 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Aprox. $10 |
||
Line 1,200: | Line 1,202: | ||
|- |
|- |
||
| align="LEFT" height="17" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Name ''' |
| align="LEFT" height="17" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Name ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Professor |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Assistant Professor |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,371: | Line 1,373: | ||
|- |
|- |
||
| align="LEFT" height="17" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Name ''' |
| align="LEFT" height="17" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Name ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Teacher |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Substitute Teacher |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,380: | Line 1,382: | ||
|- |
|- |
||
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Teacher, Rank 5; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,389: | Line 1,391: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Requirements ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Requirements ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|University Time |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|University Time, not studying |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,425: | Line 1,427: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Lecture |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,434: | Line 1,436: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Dismiss |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,443: | Line 1,445: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Cajole |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,452: | Line 1,454: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Project |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,461: | Line 1,463: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Inspire |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,470: | Line 1,472: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Movie |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,479: | Line 1,481: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Popquiz |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,488: | Line 1,490: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Aspirin |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,497: | Line 1,499: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Fieldtrip |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 1,506: | Line 1,508: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Detention |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,064: | Line 2,066: | ||
|- |
|- |
||
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Waiter, Rank 5; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,127: | Line 2,129: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Seat |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,136: | Line 2,138: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Orders |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,145: | Line 2,147: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Shortshift |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,154: | Line 2,156: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Serve |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,163: | Line 2,165: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Tip |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,172: | Line 2,174: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Gossip |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,181: | Line 2,183: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Direct |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,280: | Line 2,282: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Beer |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,289: | Line 2,291: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Ringup |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,298: | Line 2,300: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Premium |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,307: | Line 2,309: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Mixed |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,316: | Line 2,318: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Extra |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,325: | Line 2,327: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Shot |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,406: | Line 2,408: | ||
|- |
|- |
||
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Fortune Teller, Rank 5; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,469: | Line 2,471: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| Love |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,478: | Line 2,480: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| Work |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,487: | Line 2,489: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| Tip |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,496: | Line 2,498: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| Family |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,505: | Line 2,507: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| Death |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,514: | Line 2,516: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Borrow |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,523: | Line 2,525: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Adventure |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,532: | Line 2,534: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| Trance |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,541: | Line 2,543: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Wallet |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,577: | Line 2,579: | ||
|- |
|- |
||
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Singer, Rank 5; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,604: | Line 2,606: | ||
|- |
|- |
||
| align="LEFT" height="17" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
| align="LEFT" height="17" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Base pay ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|20-36 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,613: | Line 2,615: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Pay raise per rank ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|5 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,703: | Line 2,705: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Water |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,712: | Line 2,714: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Surf |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 2,982: | Line 2,984: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Diagnose |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Rearrange |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Rearrange |
||
Line 2,991: | Line 2,993: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Deliver |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Prod |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Prod |
||
Line 3,000: | Line 3,002: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Competition |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Whoops |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Whoops |
||
Line 3,009: | Line 3,011: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Suggestion |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Remove |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Remove |
||
Line 3,018: | Line 3,020: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Compliment |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Flawless |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Flawless |
||
Line 3,027: | Line 3,029: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Coffee |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,036: | Line 3,038: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Surgery |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,045: | Line 3,047: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Juggle |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,054: | Line 3,056: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Sex |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,432: | Line 3,434: | ||
|- |
|- |
||
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Private First Class, Rank 5; Corporal, Rank 10 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Unknown, Rank ?; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Unknown, Rank ?; Unknown, Rank ? |
||
Line 3,477: | Line 3,479: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Obey |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,486: | Line 3,488: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Bored |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,495: | Line 3,497: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Obey2 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,504: | Line 3,506: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Obey3 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,513: | Line 3,515: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Saved |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,522: | Line 3,524: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Obey4 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,531: | Line 3,533: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Mealtime |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,540: | Line 3,542: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Brownie |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,549: | Line 3,551: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Disobey |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,558: | Line 3,560: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Rest |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,567: | Line 3,569: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Substitute |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,576: | Line 3,578: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 20 Shield''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 20 Shield''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Hide |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 20 Shield''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 20 Shield''' |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,605: | Line 3,607: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Staff Sergeant, Rank 5; Sergeant First Class, Rank 10 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|First Lieutenant, Rank 5; Captain, Rank 10 |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,650: | Line 3,652: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|March |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Terrain |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,659: | Line 3,661: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Dismiss |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Dismissed |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,668: | Line 3,670: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Pushups |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Generals |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,677: | Line 3,679: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Assembly |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Supply |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,686: | Line 3,688: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Rollcall |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Good |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,695: | Line 3,697: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Song |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Infantry |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,704: | Line 3,706: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Mealtime |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Excellent |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,713: | Line 3,715: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Carry |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 80 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Coffee |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,722: | Line 3,724: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Obstacle |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 5 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Tanks |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,731: | Line 3,733: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Rank |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 50 Shield ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Tangent |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,740: | Line 3,742: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Run |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Commendation |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,749: | Line 3,751: | ||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 20 Shield''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 20 Shield''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Water |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 20 Shield''' |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Optimal 20 Shield''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Switch |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,774: | Line 3,776: | ||
|- |
|- |
||
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Corporate Lobbyist, Rank 5; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,837: | Line 3,839: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Cajole |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,846: | Line 3,848: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Pander |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,855: | Line 3,857: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 2 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Encouraging |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,864: | Line 3,866: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 4 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Demand |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 3,873: | Line 3,875: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 3 Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Threaten |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 4,116: | Line 4,118: | ||
|- |
|- |
||
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
| align="LEFT" height="62" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Alternative names ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Senior Grave Digger, Rank 5; Unknown, Rank ? |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 4,161: | Line 4,163: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Level 1 Attack ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Dig |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
||
Line 4,170: | Line 4,172: | ||
|- |
|- |
||
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
| align="LEFT" height="32" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|'''Basic Finisher ''' |
||
− | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
+ | | align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"|Measure |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
| align="LEFT" style="border: 1px solid rgb(0, 0, 0);" valign="TOP"| |
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Latest revision as of 10:27, 28 March 2013
Name | Fast Food Employee | Stockperson | |||||
Alternative names | Fast Food Cook, Rank 5; Unknown, Rank ? | Cashier, Rank 5; | |||||
Requirements | None | Decent looking | |||||
Location | Mall food court | Shops | |||||
Base pay | 27-45 | ||||||
Pay raise per rank | 5 | ||||||
Level 1 Attack | Fries | Greeting | |||||
Basic Finisher | Ringup | Checkout | |||||
Level 2 Attack | Coke | Sizing | |||||
Level 3 Attack | Burger | Check | |||||
Level 2 Finisher | Pushfries | Discount | |||||
Level 4 Attack | Shake | Suggest | |||||
Level 3 Finisher | Supersize | Gift | |||||
Optimal 80 Shield | Daydream | Lunch | |||||
Level 5 Attack | Meal | Fitting | |||||
Optimal 50 Shield | Junior | ||||||
Level 4 Finisher | |||||||
Optimal 20 Shield | |||||||
Name | Guitar Player | ||||||
Alternative names | Rockin' Guitar Player, Rank 5; Guitar Virtuoso, Rank 10 | ||||||
Requirements | $500 down payment | ||||||
Location | Bronze Stage | ||||||
Base pay | 19-33 | ||||||
Pay raise per rank | 4 | ||||||
Level 1 Attack | Rock | ||||||
Basic Finisher | Surf | ||||||
Level 2 Attack | Roll | ||||||
Level 3 Attack | Crazy | ||||||
Level 2 Finisher | Destroy | ||||||
Level 4 Attack | Solo | ||||||
Level 3 Finisher | Souvenir | ||||||
Optimal 80 Shield | Water | ||||||
Level 5 Attack | Teeth | ||||||
Optimal 50 Shield | Joke | ||||||
Level 4 Finisher | Encore | ||||||
Optimal 20 Shield | |||||||
Name | Law Intern | Name | Lawyer | Name | Judge | ||
Alternative names | Law Intern, Rank 1; Law Clerk, Rank 5? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||
Requirements | University Time | Requirements | University Time, Law Intern rank 8, not studying | Requirements | Lawyer rank 8, not studying | ||
Location | Court room, city hall | Location | Court room, city hall | Location | Courtroom | ||
Base pay | Base pay | 40-65 | Base pay | ||||
Pay raise per rank | Pay raise per rank | 10? | Pay raise per rank | ||||
Level 1 Attack | Doodle | Level 1 Attack | Lies | Level 1 Attack | |||
Basic Finisher | Highfive | Basic Finisher | Closingstatement | Basic Finisher | |||
Level 2 Attack | Spitball | Level 2 Attack | Misinformation | Level 2 Attack | |||
Level 3 Attack | Objection | Level 3 Attack | Level 3 Attack | ||||
Level 2 Finisher | Handwriting | Level 2 Finisher | Level 2 Finisher | ||||
Level 4 Attack | Research | Level 4 Attack | Level 4 Attack | ||||
Level 3 Finisher | Juryrigging | Level 3 Finisher | Level 3 Finisher | ||||
Optimal 80 Shield | Conceal | Optimal 80 Shield | Optimal 80 Shield | ||||
Level 5 Attack | Salient Point | Level 5 Attack | Level 5 Attack | ||||
Optimal 50 Shield | Optimal 50 Shield | Optimal 50 Shield | |||||
Level 4 Finisher | Level 4 Finisher | Level 4 Finisher | |||||
Optimal 20 Shield | Optimal 20 Shield | Optimal 20 Shield | |||||
Name | Kitten Catcher | Name | Kitten Trader | Name | Underworld Merchant | Name | Underworld Overlord |
Alternative names | Kitten Hunter, Rank 5; Unknown, Rank ? | Alternative names | Kitten Merchant, Rank 5; Unknown, Rank ? | Alternative names | Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? |
Requirements | None | Requirements |
Kitten Catcher rank 8
|
Requirements | $5000 down payment, Drug dealer rank 8, Kitten trader rank 8 | Requirements | Mob Boss rank 8, Underworld Merchant rank 8 |
Location | Tunnels | Location | Demon Market | Location | The Scene | Location | The Scene |
Base pay | 20-36 | Base pay | 30-54 | Base pay | 47-85 | Base pay | Aprox. $110 |
Pay raise per rank | 5 | Pay raise per rank | 6.5 | Pay raise per rank | 9 | Pay raise per rank | Aprox. $10 |
Level 1 Attack | Pursue | Level 1 Attack | Exhibit | Level 1 Attack | Narcotics | Level 1 Attack | Round |
Basic Finisher | Thump | Basic Finisher | Complete | Basic Finisher | Haggle | Basic Finisher | Shake |
Level 2 Attack | Lure | Level 2 Attack | Bargain | Level 2 Attack | Smallarms | Level 2 Attack | Explain |
Level 3 Attack | Pelt | Level 3 Attack | Story | Level 3 Attack | Warez | Level 3 Attack | Threaten |
Level 2 Finisher | Whack | Level 2 Finisher | Extra | Level 2 Finisher | Complete | Level 2 Finisher | Contract |
Level 4 Attack | Call | Level 4 Attack | Fad | Level 4 Attack | Weaponry | Level 4 Attack | Demonstrate |
Level 3 Finisher | Spear | Level 3 Finisher | Knickknack | Level 3 Finisher | Cheat | Level 3 Finisher | Extra |
Optimal 80 Shield | Shortcut | Optimal 80 Shield | Resolve | Optimal 80 Shield | Demonstrate | Optimal 80 Shield | Jokes |
Level 5 Attack | Trap | Level 5 Attack | Threaten | Level 5 Attack | Plutonium | Level 5 Attack | Offer |
Optimal 50 Shield | Catnip | Optimal 50 Shield | Counter | Optimal 50 Shield | High | Optimal 50 Shield | Kidding |
Level 4 Finisher | Unharmed | Level 4 Finisher | Expedite | Level 4 Finisher | Gloss2000 | Level 4 Finisher | Seal |
Optimal 20 Shield | Downwind | Optimal 20 Shield | Optimal 20 Shield | Optimal 20 Shield | Smalltalk | ||
Name | Drug Pusher | ||||||
Alternative names | Drug Dealer, Rank 5; Drug Czar, Rank 10 | ||||||
Requirements | $2000 down payment | ||||||
Location | Warehouses/factories. | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | Pot | ||||||
Basic Finisher | Freebie | ||||||
Level 2 Attack | Ecstasy | ||||||
Level 3 Attack | Cocaine | ||||||
Level 2 Finisher | Pushoff | ||||||
Level 4 Attack | Acid | ||||||
Level 3 Finisher | Threaten | ||||||
Optimal 80 Shield | Question | ||||||
Level 5 Attack | Heroine | ||||||
Optimal 50 Shield | Handshake | ||||||
Level 4 Finisher | Kill | ||||||
Optimal 20 Shield | |||||||
Name | Mob Courier | Name | Gang Leader | Name | Mob Boss | ||
Alternative names | None | Alternative names | Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||
Requirements | None | Requirements | Mob courier rank 8, Strength 40 | Requirements | Gang leader rank 8 | ||
Location | Streets | Location | Streets | Location | The Scene | ||
Base pay | 18-32 | Base pay | 30-54 | Base pay | Aprox. $50 | ||
Pay raise per rank | 4.5 | Pay raise per rank | 6.5 | Pay raise per rank | Aprox. $10 | ||
Level 1 Attack | Envelope | Level 1 Attack | Petty | Level 1 Attack | Drinks | ||
Basic Finisher | Report | Basic Finisher | Hideout | Basic Finisher | Last | ||
Level 2 Attack | Package | Level 2 Attack | Mug | Level 2 Attack | Incompetence | ||
Level 3 Attack | Box | Level 3 Attack | Rumble | Level 3 Attack | Enforce | ||
Level 2 Finisher | Extra | Level 2 Finisher | Score | Level 2 Finisher | Dismiss | ||
Level 4 Attack | Cash | Level 4 Attack | GTA | Level 4 Attack | Hit | ||
Level 3 Finisher | Bonus | Level 3 Finisher | Escape | Level 3 Finisher | Rumble | ||
Optimal 80 Shield | Rest | Optimal 80 Shield | Tag | Optimal 80 Shield | Cigars | ||
Level 5 Attack | Horse | Level 5 Attack | Cornerstore | Level 5 Attack | Rage | ||
Optimal 50 Shield | Hospitality | Optimal 50 Shield | Break | Optimal 50 Shield | Laugh | ||
Level 4 Finisher | Time | Level 4 Finisher | Jackpot | Level 4 Finisher | |||
Optimal 20 Shield | Optimal 20 Shield | Optimal 20 Shield | |||||
Name | Medical Intern | Name | Doctor | ||||
Alternative names | Unknown, Rank ?; Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||||
Requirements | University Time, not studying | Requirements | Medical Intern Time, not studying | ||||
Location | Hospital | Location | Hospital | ||||
Base pay | Base pay | ||||||
Pay raise per rank | Pay raise per rank | ||||||
Level 1 Attack | Level 1 Attack | ||||||
Basic Finisher | Basic Finisher | ||||||
Level 2 Attack | Level 2 Attack | ||||||
Level 3 Attack | Level 3 Attack | ||||||
Level 2 Finisher | Level 2 Finisher | ||||||
Level 4 Attack | Level 4 Attack | ||||||
Level 3 Finisher | Level 3 Finisher | ||||||
Optimal 80 Shield | Optimal 80 Shield | ||||||
Level 5 Attack | Level 5 Attack | ||||||
Optimal 50 Shield | Optimal 50 Shield | ||||||
Level 4 Finisher | Level 4 Finisher | ||||||
Optimal 20 Shield | Optimal 20 Shield | ||||||
Name | Assistant Professor | ||||||
Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||||||
Requirements | University Time | ||||||
Location | Place of Performace: University Campus | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | |||||||
Basic Finisher | |||||||
Level 2 Attack | |||||||
Level 3 Attack | |||||||
Level 2 Finisher | |||||||
Level 4 Attack | |||||||
Level 3 Finisher | |||||||
Optimal 80 Shield | |||||||
Level 5 Attack | |||||||
Optimal 50 Shield | |||||||
Level 4 Finisher | |||||||
Optimal 20 Shield | |||||||
Name | Substitute Teacher | ||||||
Alternative names | Teacher, Rank 5; Unknown, Rank ? | ||||||
Requirements | University Time, not studying | ||||||
Location | High School | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | Lecture | ||||||
Basic Finisher | Dismiss | ||||||
Level 2 Attack | Cajole | ||||||
Level 3 Attack | Project | ||||||
Level 2 Finisher | Inspire | ||||||
Level 4 Attack | Movie | ||||||
Level 3 Finisher | Popquiz | ||||||
Optimal 80 Shield | Aspirin | ||||||
Level 5 Attack | Fieldtrip | ||||||
Optimal 50 Shield | Detention | ||||||
Level 4 Finisher | |||||||
Optimal 20 Shield | |||||||
Name | Demon Bar Trainee | ||||||
Alternative names | Demon Bar Bartender, Rank 5; Unknown, Rank ? | ||||||
Requirements | None | ||||||
Location | Place of Performace: Demon Bar | ||||||
Base pay | 23-35 | ||||||
Pay raise per rank | 5 | ||||||
Level 1 Attack | Blood | ||||||
Basic Finisher | Shake | ||||||
Level 2 Attack | Eyeballs | ||||||
Level 3 Attack | Kittenbits | ||||||
Level 2 Finisher | Extra | ||||||
Level 4 Attack | Bile | ||||||
Level 3 Finisher | Trick | ||||||
Optimal 80 Shield | Dance | ||||||
Level 5 Attack | Poison | ||||||
Optimal 50 Shield | Roofie | ||||||
Level 4 Finisher | Fire | ||||||
Optimal 20 Shield | |||||||
Name | Kitten Liberator | ||||||
Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||||||
Requirements | None | ||||||
Location | Demon Market | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | Point | ||||||
Basic Finisher | Handoff | ||||||
Level 2 Attack | |||||||
Level 3 Attack | |||||||
Level 2 Finisher | |||||||
Level 4 Attack | |||||||
Level 3 Finisher | |||||||
Optimal 80 Shield | |||||||
Level 5 Attack | |||||||
Optimal 50 Shield | |||||||
Level 4 Finisher | |||||||
Optimal 20 Shield | |||||||
Name | Security Guard | Name | Police Officer | Name | Detective | ||
Alternative names | Unknown, Rank ?; Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||
Requirements | Strength 30 | Requirements | Security Guard rank 8, Strength of 40, Vitality of 40, not studying | Requirements | Police Officer rank 8, not studying | ||
Location | Factories | Location | Streets | Location | Streets | ||
Base pay | Base pay | Base pay | |||||
Pay raise per rank | Pay raise per rank | Pay raise per rank | |||||
Level 1 Attack | Level 1 Attack | Level 1 Attack | |||||
Basic Finisher | Basic Finisher | Basic Finisher | |||||
Level 2 Attack | Level 2 Attack | Level 2 Attack | |||||
Level 3 Attack | Level 3 Attack | Level 3 Attack | |||||
Level 2 Finisher | Level 2 Finisher | Level 2 Finisher | |||||
Level 4 Attack | Level 4 Attack | Level 4 Attack | |||||
Level 3 Finisher | Level 3 Finisher | Level 3 Finisher | |||||
Optimal 80 Shield | Optimal 80 Shield | Optimal 80 Shield | |||||
Level 5 Attack | Level 5 Attack | Level 5 Attack | |||||
Optimal 50 Shield | Optimal 50 Shield | Optimal 50 Shield | |||||
Level 4 Finisher | Level 4 Finisher | Level 4 Finisher | |||||
Optimal 20 Shield | Optimal 20 Shield | Optimal 20 Shield | |||||
Name | Busboy | ||||||
Alternative names | Waiter, Rank 5; Unknown, Rank ? | ||||||
Requirements | Decent looking | ||||||
Location | Restaurants | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | Clean | ||||||
Basic Finisher | Ringup | ||||||
Level 2 Attack | Seat | ||||||
Level 3 Attack | Orders | ||||||
Level 2 Finisher | Shortshift | ||||||
Level 4 Attack | Serve | ||||||
Level 3 Finisher | Tip | ||||||
Optimal 80 Shield | Gossip | ||||||
Level 5 Attack | Direct | ||||||
Optimal 50 Shield | |||||||
Level 4 Finisher | |||||||
Optimal 20 Shield | |||||||
Name | Bartender Trainee | ||||||
Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||||||
Requirements | Good Looking | ||||||
Location | Clubs | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | Beer | ||||||
Basic Finisher | Ringup | ||||||
Level 2 Attack | Premium | ||||||
Level 3 Attack | Mixed | ||||||
Level 2 Finisher | Extra | ||||||
Level 4 Attack | Shot | ||||||
Level 3 Finisher | |||||||
Optimal 80 Shield | |||||||
Level 5 Attack | |||||||
Optimal 50 Shield | |||||||
Level 4 Finisher | |||||||
Optimal 20 Shield | |||||||
Name | Palm Reader | ||||||
Alternative names | Fortune Teller, Rank 5; Unknown, Rank ? | ||||||
Requirements | None | ||||||
Location | Magic Box | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | Lifeline | ||||||
Basic Finisher | Charge | ||||||
Level 2 Attack | Love | ||||||
Level 3 Attack | Work | ||||||
Level 2 Finisher | Tip | ||||||
Level 4 Attack | Family | ||||||
Level 3 Finisher | Death | ||||||
Optimal 80 Shield | Borrow | ||||||
Level 5 Attack | Adventure | ||||||
Optimal 50 Shield | Trance | ||||||
Level 4 Finisher | Wallet | ||||||
Optimal 20 Shield | |||||||
Name | Backup vocalist | ||||||
Alternative names | Singer, Rank 5; Unknown, Rank ? | ||||||
Requirements | Good Looking, Over 15 years old | ||||||
Location | Stage | ||||||
Base pay | 20-36 | ||||||
Pay raise per rank | 5 | ||||||
Level 1 Attack | Wail | ||||||
Basic Finisher | Cheer | ||||||
Level 2 Attack | Howl | ||||||
Level 3 Attack | Crescendo | ||||||
Level 2 Finisher | Encore | ||||||
Level 4 Attack | Highnote | ||||||
Level 3 Finisher | Crazygonuts | ||||||
Optimal 80 Shield | Hum | ||||||
Level 5 Attack | Screech | ||||||
Optimal 50 Shield | Water | ||||||
Level 4 Finisher | Surf | ||||||
Optimal 20 Shield | |||||||
Name | Psychology Intern | ||||||
Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||||||
Requirements | University time, not studying | ||||||
Location | Offices | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | |||||||
Basic Finisher | |||||||
Level 2 Attack | |||||||
Level 3 Attack | |||||||
Level 2 Finisher | |||||||
Level 4 Attack | |||||||
Level 3 Finisher | |||||||
Optimal 80 Shield | |||||||
Level 5 Attack | |||||||
Optimal 50 Shield | |||||||
Level 4 Finisher | |||||||
Optimal 20 Shield | |||||||
Name | Demon Spa Intern | Name | Junior Soulless Doctor | ||||
Alternative names | Unknown, Rank ?; Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||||
Requirements | not studying | Requirements | Demon Spa Intern Rank 8, not studying | ||||
Location | Demon Spa | Location | Demon Spa | ||||
Base pay | Base pay | ||||||
Pay raise per rank | Pay raise per rank | ||||||
Level 1 Attack | Anesthesia | Level 1 Attack | Hack | ||||
Basic Finisher | Punchout | Basic Finisher | Finish | ||||
Level 2 Attack | Diagnose | Level 2 Attack | Rearrange | ||||
Level 3 Attack | Deliver | Level 3 Attack | Prod | ||||
Level 2 Finisher | Competition | Level 2 Finisher | Whoops | ||||
Level 4 Attack | Suggestion | Level 4 Attack | Remove | ||||
Level 3 Finisher | Compliment | Level 3 Finisher | Flawless | ||||
Optimal 80 Shield | Coffee | Optimal 80 Shield | |||||
Level 5 Attack | Surgery | Level 5 Attack | |||||
Optimal 50 Shield | Juggle | Optimal 50 Shield | |||||
Level 4 Finisher | Sex | Level 4 Finisher | |||||
Optimal 20 Shield | Optimal 20 Shield | ||||||
Name | Cubicle Worker | Name | Manager | Name | Upper Management | Name | Executive Director |
Alternative names | Team Leader, Rank 5; Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? |
Requirements | University time, not studying | Requirements | University time, Cubicle worker rank 8 | Requirements | Manager rank 8, not studying | Requirements | Upper management rank 8, Venture Capitalist rank 8, not studying |
Location | Office buildings | Location | Office buildings | Location | Offices | Location | Offices |
Base pay | Base pay | Base pay | Base pay | ||||
Pay raise per rank | Pay raise per rank | Pay raise per rank | Pay raise per rank | ||||
Level 1 Attack | Level 1 Attack | Level 1 Attack | Level 1 Attack | ||||
Basic Finisher | Basic Finisher | Basic Finisher | Basic Finisher | ||||
Level 2 Attack | Level 2 Attack | Level 2 Attack | Level 2 Attack | ||||
Level 3 Attack | Level 3 Attack | Level 3 Attack | Level 3 Attack | ||||
Level 2 Finisher | Level 2 Finisher | Level 2 Finisher | Level 2 Finisher | ||||
Level 4 Attack | Level 4 Attack | Level 4 Attack | Level 4 Attack | ||||
Level 3 Finisher | Level 3 Finisher | Level 3 Finisher | Level 3 Finisher | ||||
Optimal 80 Shield | Optimal 80 Shield | Optimal 80 Shield | Optimal 80 Shield | ||||
Level 5 Attack | Level 5 Attack | Level 5 Attack | Level 5 Attack | ||||
Optimal 50 Shield | Optimal 50 Shield | Optimal 50 Shield | Optimal 50 Shield | ||||
Level 4 Finisher | Level 4 Finisher | Level 4 Finisher | Level 4 Finisher | ||||
Optimal 20 Shield | Optimal 20 Shield | Optimal 20 Shield | Optimal 20 Shield | ||||
Name | Entrepreneur | Name | Venture Capitalist | ||||
Alternative names | Unknown, Rank ?; Unknown, Rank ? | Alternative names | Major Investor, Rank 5; Unknown, Rank ? | ||||
Requirements | $20000 down payment | Requirements | Entrepreneur rank 8, $40000 down payment | ||||
Location | Office buildings | Location | Office buildings | ||||
Base pay | Base pay | ||||||
Pay raise per rank | Pay raise per rank | ||||||
Level 1 Attack | Level 1 Attack | Buybuybuy | |||||
Basic Finisher | Basic Finisher | Returns | |||||
Level 2 Attack | Level 2 Attack | Hostile | |||||
Level 3 Attack | Level 3 Attack | Majority | |||||
Level 2 Finisher | Level 2 Finisher | Windfall | |||||
Level 4 Attack | Level 4 Attack | Startup | |||||
Level 3 Finisher | Level 3 Finisher | Closeout | |||||
Optimal 80 Shield | Optimal 80 Shield | Cigars | |||||
Level 5 Attack | Level 5 Attack | Partnership | |||||
Optimal 50 Shield | Optimal 50 Shield | Lunch | |||||
Level 4 Finisher | Level 4 Finisher | Split | |||||
Optimal 20 Shield | Optimal 20 Shield | ||||||
Name | Private | Name | Sniper | Name | Special Forces | ||
Alternative names | Private First Class, Rank 5; Corporal, Rank 10 | Alternative names | Unknown, Rank ?; Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||
Requirements | Strength of 30, Vitality of 30, not studying | Requirements | Private rank 8, Weapon Skill of 30 | Requirements | Sergeant rank 8, Sniper rank 8, weapon skill of 40, weapon assembly of 50, not studying | ||
Location | Military Base | Location | Military Base | Location | Military Base | ||
Base pay | Base pay | Base pay | |||||
Pay raise per rank | Pay raise per rank | Pay raise per rank | |||||
Level 1 Attack | Obey | Level 1 Attack | Level 1 Attack | ||||
Basic Finisher | Bored | Basic Finisher | Basic Finisher | ||||
Level 2 Attack | Obey2 | Level 2 Attack | Level 2 Attack | ||||
Level 3 Attack | Obey3 | Level 3 Attack | Level 3 Attack | ||||
Level 2 Finisher | Saved | Level 2 Finisher | Level 2 Finisher | ||||
Level 4 Attack | Obey4 | Level 4 Attack | Level 4 Attack | ||||
Level 3 Finisher | Mealtime | Level 3 Finisher | Level 3 Finisher | ||||
Optimal 80 Shield | Brownie | Optimal 80 Shield | Optimal 80 Shield | ||||
Level 5 Attack | Disobey | Level 5 Attack | Level 5 Attack | ||||
Optimal 50 Shield | Rest | Optimal 50 Shield | Optimal 50 Shield | ||||
Level 4 Finisher | Substitute | Level 4 Finisher | Level 4 Finisher | ||||
Optimal 20 Shield | Hide | Optimal 20 Shield | Optimal 20 Shield | ||||
Name | Sergeant | Name | Lieutenant (officer) | ||||
Alternative names | Staff Sergeant, Rank 5; Sergeant First Class, Rank 10 | Alternative names | First Lieutenant, Rank 5; Captain, Rank 10 | ||||
Requirements | Soldier rank 8, vitality of 40, not studying | Requirements | Sergeant rank 8, not studying | ||||
Location | Military Base | Location | Military Base | ||||
Base pay | Base pay | ||||||
Pay raise per rank | Pay raise per rank | ||||||
Level 1 Attack | March | Level 1 Attack | Terrain | ||||
Basic Finisher | Dismiss | Basic Finisher | Dismissed | ||||
Level 2 Attack | Pushups | Level 2 Attack | Generals | ||||
Level 3 Attack | Assembly | Level 3 Attack | Supply | ||||
Level 2 Finisher | Rollcall | Level 2 Finisher | Good | ||||
Level 4 Attack | Song | Level 4 Attack | Infantry | ||||
Level 3 Finisher | Mealtime | Level 3 Finisher | Excellent | ||||
Optimal 80 Shield | Carry | Optimal 80 Shield | Coffee | ||||
Level 5 Attack | Obstacle | Level 5 Attack | Tanks | ||||
Optimal 50 Shield | Rank | Optimal 50 Shield | Tangent | ||||
Level 4 Finisher | Run | Level 4 Finisher | Commendation | ||||
Optimal 20 Shield | Water | Optimal 20 Shield | Switch | ||||
Name | Lobbyist | ||||||
Alternative names | Corporate Lobbyist, Rank 5; Unknown, Rank ? | ||||||
Requirements | Not studying. | ||||||
Location | City Hall - Auditorium. | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | Plead | ||||||
Basic Finisher | Pat | ||||||
Level 2 Attack | Cajole | ||||||
Level 3 Attack | Pander | ||||||
Level 2 Finisher | Encouraging | ||||||
Level 4 Attack | Demand | ||||||
Level 3 Finisher | Threaten | ||||||
Optimal 80 Shield | |||||||
Level 5 Attack | |||||||
Optimal 50 Shield | |||||||
Level 4 Finisher | |||||||
Optimal 20 Shield | |||||||
Name | Enforcer | Name | Assassin | ||||
Alternative names | Unknown, Rank ?; Unknown, Rank ? | Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||||
Requirements | Strength of 40, Vitality of 50 | Requirements | Enforcer rank 8, Strength and Martial of 60, Vitality of 70 | ||||
Location | Streets | Location | Streets | ||||
Base pay | Base pay | ||||||
Pay raise per rank | Pay raise per rank | ||||||
Level 1 Attack | Level 1 Attack | ||||||
Basic Finisher | Basic Finisher | ||||||
Level 2 Attack | Level 2 Attack | ||||||
Level 3 Attack | Level 3 Attack | ||||||
Level 2 Finisher | Level 2 Finisher | ||||||
Level 4 Attack | Level 4 Attack | ||||||
Level 3 Finisher | Level 3 Finisher | ||||||
Optimal 80 Shield | Optimal 80 Shield | ||||||
Level 5 Attack | Level 5 Attack | ||||||
Optimal 50 Shield | Optimal 50 Shield | ||||||
Level 4 Finisher | Level 4 Finisher | ||||||
Optimal 20 Shield | Optimal 20 Shield | ||||||
Name | Grave Digger | ||||||
Alternative names | Senior Grave Digger, Rank 5; Unknown, Rank ? | ||||||
Requirements | Vitality of 50 | ||||||
Location | Graveyards | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | Dig | ||||||
Basic Finisher | Measure | ||||||
Level 2 Attack | Flurry | ||||||
Level 3 Attack | Partner | ||||||
Level 2 Finisher | Headstone | ||||||
Level 4 Attack | Even | ||||||
Level 3 Finisher | Angel | ||||||
Optimal 80 Shield | |||||||
Level 5 Attack | |||||||
Optimal 50 Shield | |||||||
Level 4 Finisher | |||||||
Optimal 20 Shield | |||||||
Name | Scourge Grunt | ||||||
Alternative names | Unknown, Rank ?; Unknown, Rank ? | ||||||
Requirements | Strength of 40 | ||||||
Location | Streets | ||||||
Base pay | |||||||
Pay raise per rank | |||||||
Level 1 Attack | |||||||
Basic Finisher | |||||||
Level 2 Attack | |||||||
Level 3 Attack | |||||||
Level 2 Finisher | |||||||
Level 4 Attack | |||||||
Level 3 Finisher | |||||||
Optimal 80 Shield | |||||||
Level 5 Attack | |||||||
Optimal 50 Shield | |||||||
Level 4 Finisher | |||||||
Optimal 20 Shield |
rv |
All items (3)